GitHub - Sergey-Shamov/Unity-VR-InputModule: A basic input module for laser pointer style controller-UI interaction.
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VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium
![VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium](https://miro.medium.com/max/1400/1*YrgrCmbFsjkvGImbe9dlMA.png)
VR in Unity: Managing Controller Input and Hand Presence (Part 1: Controller Set Up) | by Chase Mitchell | Medium
![How to Build VR UI's with Unity and Oculus Rift, Part 2 | by Du Hoang | AR/ VR Journey: Augmented & Virtual Reality Magazine How to Build VR UI's with Unity and Oculus Rift, Part 2 | by Du Hoang | AR/ VR Journey: Augmented & Virtual Reality Magazine](https://miro.medium.com/max/1400/1*HcMl9n8E9Y7q0vnuj-CdDg.png)
How to Build VR UI's with Unity and Oculus Rift, Part 2 | by Du Hoang | AR/ VR Journey: Augmented & Virtual Reality Magazine
![No input from vr controllers, but they still track. Both for Vive and Index controllers - Unity Answers No input from vr controllers, but they still track. Both for Vive and Index controllers - Unity Answers](https://answers.unity.com/storage/temp/167711-unityinputsystemknuckles.png)